Nov 20, 2005, 12:04 AM // 00:04
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#2
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Xen of Sigils [XoO]
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I believe infuse health is a popular spike healing skill in tombs. I'm not very experienced in using it, but that's just what I've gathered from recent posts.
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Nov 20, 2005, 12:36 AM // 00:36
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#3
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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have everyone on your team have infused health. keep transfering the life around so their spikes can never kill the target. that takes loads of pressure off of monks and makes it very difficult to play against considering every one has an instant 100+ healing spike with no attributes points spent.
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Nov 20, 2005, 12:43 AM // 00:43
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#4
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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/signed for making Infuse Health five mana considering it's pretty much the only heal in the game that can counter good ranger or ele spikes due to the 1/4 second cast time. 10 mana is definitely too expensive.
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Nov 20, 2005, 12:49 AM // 00:49
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#5
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Lion's Arch Merchant
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Against spike teams as a monk I never find myself running low on energy. I pretty much keep my finger on infuse and dont even bother with any energy gaining. Its more the problem of actually being able to get an infuse in there against a really well timed spike.
I think infuse health is worth 10 energy, considering its the most powerful single target heal in the game.
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Nov 20, 2005, 01:20 AM // 01:20
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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the thing is, it's half of your health. so half of your health could easily be a very high number. (symbiosis anyone?)
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Nov 20, 2005, 01:29 AM // 01:29
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#7
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Well thing is unless the other heal monk is 100% on the ball and healing the infuser constantly, the infuser must spend more mana healing himself, lest he be unable to infuse any more. If the other monk is getting drained, this presents a huge problem of having Infuse stay at 10 mana.
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Nov 20, 2005, 01:34 AM // 01:34
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#8
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Desert Nomad
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Glyph divine spirit and use healing touch. Infuse becomes 5e and healing touch becomes 1. 6e spent for a ton of healing. I could probably dig out the post where wheel was analyzing the skill and surmized that the skill combination results in a positive energy gain under high stress casting situations.
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Nov 21, 2005, 03:26 AM // 03:26
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#9
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Ascalonian Squire
Join Date: Jun 2005
Profession: W/Mo
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I guess not enough people use this skill to warrant a discussion. =T
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Nov 21, 2005, 03:35 AM // 03:35
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#10
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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I wouldnt think Arua of lich would lessen the blow of the sacraficing...
I wish it would...
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Nov 21, 2005, 02:18 PM // 14:18
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#11
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Desert Nomad
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It would lessen the amount healed as well, which would make using it kinda pointless.
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Nov 21, 2005, 05:31 PM // 17:31
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#12
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Academy Page
Join Date: Aug 2005
Guild: XoO
Profession: E/Mo
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as a monk i wouldnt mind seeing it drop to 5 energy...
but as an offensive char, dont you think 5 energy for 375+ health gained is just a tad overpowered? (assuming the monk has 14 in healing and 9 in divine, with 580 health) in pvp you should have someone else heal you after an infuse, and seeing as infuse has no recharge time, at 5 energy a monk could keep his enitre team alive with nothing more than infuse + someone to heal him (or healing touch, but thats a little slow)
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Nov 21, 2005, 10:22 PM // 22:22
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#13
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
I wouldnt think Arua of lich would lessen the blow of the sacraficing...
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Well, someone would have to experiment to be sure. But I doubt if "lose half your health" counts as a "sacrifice" for whatever reason. The skill listing doesn't call it a "sacrifice". However, if it did work, it would reduce the penalty to "lose one-eighth of your health"!
Quote:
Originally Posted by Phades
It would lessen the amount healed as well, which would make using it kinda pointless.
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No it wouldn't. It never affected healing. The skill description was wrong, and a recent update corrected the skill description.
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Nov 21, 2005, 10:25 PM // 22:25
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#14
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Academy Page
Join Date: Sep 2005
Guild: Forsaken Sanctuary [FoSa]
Profession: Mo/Me
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healing touch is not slow... 3/4 secs cast...
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Nov 21, 2005, 10:55 PM // 22:55
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#15
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Frost Gate Guardian
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Quote:
Originally Posted by thegame2009
healing touch is not slow... 3/4 secs cast...
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I think Hakira meant healing touch being slow as in the recharge time of 5 seconds. Not the casting time.
I tried running a gylph of renewal + divine spirit + infuse health + healing touch monk and although it was cute putting up continual divine spirit, the recharge time of healing touch was too slow and energy management became a hard to manage once the battle dragged on.
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Nov 21, 2005, 11:28 PM // 23:28
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#16
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Wilds Pathfinder
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Quote:
Originally Posted by Calibur
I guess not enough people use this skill to warrant a discussion. =T
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have you been in pvp recently at all?
This skill is one of the best heals, especially against spikes becuase they can only hit one target at a time.
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